Diagrams
1. Game Board Creation Pipeline
Full sequence from Blueprint to game-ready state.
2. Class Architecture
Module classes, inheritance, interfaces, and spawner references.
3. ACCoordinator Full Lifecycle
Detailed flow of innerCleanAllThenSpawnGameBoard: validation, cleanup, RH assignment, quest setup, precheck, spawn order, and ready condition.
4. Level Transition and Runtime Operations
Breadcrumb stack for level transitions, player switching, and map toggle.