Diagrams

1. Game Board Creation Pipeline

Full sequence from Blueprint to game-ready state.

Game Board Creation Pipeline Game Board Creation Pipeline

2. Class Architecture

Module classes, inheritance, interfaces, and spawner references.

Class Architecture Class Architecture

3. ACCoordinator Full Lifecycle

Detailed flow of innerCleanAllThenSpawnGameBoard: validation, cleanup, RH assignment, quest setup, precheck, spawn order, and ready condition.

ACCoordinator Full Lifecycle ACCoordinator Full Lifecycle

4. Level Transition and Runtime Operations

Breadcrumb stack for level transitions, player switching, and map toggle.

Level Transition and Runtime Operations Level Transition and Runtime Operations