UCSkeletalMeshComponent
Overview
Skeletal mesh management with modular character support, animation instance setup and actor visibility control. Extends USkeletalMeshComponent, implements ICActorBoundable and ICSkeletalMeshComponent_.
Properties & Methods
| Name | Description |
|---|---|
| cAnimInstance | Cast reference to UCAnimInstance (may be null) |
| skeletalChildCreated | Whether modular child meshes have been created |
| init | Sets collision, relative transform from capsule, binds to actor events |
| reset | Sets skeletal mesh, creates child meshes, sets anim class, physics asset, configures animation priorities |
| onActorEvent | Triggers reset when actor status changes |