CToolPlayer

Overview

Player pawn and controller access shortcuts.

Functions

Name Description
retrievePlayer Get the first player’s pawn from any world context object.
isPlayer Check if a pawn is the local player.
retrievePlayerController Get player controller index 0.
APawn* player = retrievePlayer(this);

if (isPlayer(myPawn)) {
    // this is the local player
}

APlayerController* pc = retrievePlayerController(myActor);