UCTurnByTurnComponent
Overview
Turn-by-turn combat orchestrator using a multi-state state machine. Manages actor ordering, target selection, AI movement, attack execution and camera focus.
Properties & Methods
| Name | Description |
|---|---|
| stateMachineMap | Turn-by-turn workflow state machine |
| orderedActorArray | Ordered list of advIdx participating in combat (-1 = player) |
| enable | Whether turn-by-turn is enabled for this actor |
| flyPawn | Reference to the fly camera pawn during combat |
| init | Initializes state machine from maker.turnByTurnAttack |
| fightReasonUpdated | Triggers state machine re-evaluation when adversary set changes |