UCStaticMeshComponent

Overview

Static mesh component with actor event-driven visibility. Extends UStaticMeshComponent, implements ICActorBoundable.

Properties & Methods

Name Description
init Sets collision profile to BlockAll, WorldStatic object type
reset Updates meshBound, toggles actor visibility based on activation
onActorEvent Triggers reset when actor status changes
// Used for non-skeletal actors (props, interactables)
// Collision: BlockAll profile, Visibility=Block, Camera=Ignore