UCStaticMeshComponent
Overview
Static mesh component with actor event-driven visibility. Extends UStaticMeshComponent, implements ICActorBoundable.
Properties & Methods
| Name | Description |
|---|---|
| init | Sets collision profile to BlockAll, WorldStatic object type |
| reset | Updates meshBound, toggles actor visibility based on activation |
| onActorEvent | Triggers reset when actor status changes |