Skill Implementations
Overview
Built-in skill implementations provided by CGAMEUMODULE.
UCToggleTemporarySelect
A UCAbstractSkill that toggles temporary selection highlighting on the closest overlapping actor. It runs a tick loop (doForever) that continuously checks the source actor’s UCInteractionComponent for the closest interactable, toggles UCSelectComponent::toggleTempSelected on the previous and new closest actor, and stops when no overlapping components remain.
| Name | Description |
|---|---|
| closestActor | Transient reference to the currently highlighted actor |
| tickable | Transient UCdryxTickable running the selection loop |
| applySkill | Starts the tick loop if not already running. Each tick: un-highlights previous, finds new closest, highlights it. Stops when overlap list is empty |