CToolActor

Overview

Actor and camera rotation helpers.

Functions

Name Description
rotateToFace Rotate an actor or camera to look at a target. Three overloads: camera-to-location (pitch+yaw), actor-to-location (yaw only), actor-to-actor.
// Rotate camera to look at a world location (pitch + yaw)
rotateToFace(myCameraComponent, FVector(100, 200, 0));

// Rotate actor to face a world location (yaw only)
rotateToFace(myActor, FVector(100, 200, 0));

// Rotate actor to face another actor
rotateToFace(myActor, targetActor);